Name |
Type |
Video |
| Beer Blow | Card | |
| Century Club | Endurance | |
| Flip Cup | Skill | Yup |
| High or Low | Card | |
| I Never | Vocal | |
| Name Game | Vocal | Yup |
| Pryamid Bus Driver | Card | Yup |
| Questions | Vocal |
Type: Card
Players: 2+
What You'll Need: beer, deck of cards, & an empty bottle
Video: None
The deck of cards is placed on the empty bottle. Each player blows cards off the deck on the bottle in turn. The one who blows the last card off the bottle has to drink one glass of beer.
Variation: If sombody spots an ace among the cards a player blew off - that player has to drink once. So if someone blows down a bunch of cards and two aces are visible that person would drink twice.
Type: Endurance
Players: 2+
What You'll Need: beer, shotglasses, & an somebody to be the time keeper
Video: None
Every minute for 100 minutes, each player takes a shot of beer (1 oz or 1.5 oz, you choose). At one oz, this equates to just short of nine cans of beer in just over 1.5 hours. That's a lot of beer. The game starts out slow, but in the later rounds you wonder where the time went.
It helps to have a timekeeper because otherwise, you tend to miss a few shots in there.
Remember, not everyone makes it to 100. But if you do, feel proud.
Type: Skill
Players: 6+
What You'll Need: 2 teams, plastic party cups, a long table, and beer
Video:
The two teams line up on opposite sides of the table. Everyone gets a cup and a beer. Fill your cup about half way.
The people at the far end of the table starts. Someone says go, and you chug the cup with beer. When you are finished, you have to flip your cup before the next person can go.
You flip your cup by placing it on the edge of the table, right side up, half of the cup off the table. The you put your fingers under the part hanging off the table, and flip the cup so that it is upside down on the table. This gets harder as the game goes on and you get more drunk.
When you have completed this, the next person goes, and does the same thing. The first team to have all players drink and flip their cups wins. They then get one point. You can play to whatever number you want to.
Type: Card
Players: 2+
What You'll Need: beer & cards
Video: None
Player one is dealt a card. S/he then guesses whether the next card will be higher or lower than the next card. If wrong, s/he drinks once (because one card was showing). If correct, s/he guesses again. After taking at least three cards, the player may choose to continue or pass, BUT ONLY after having taken at least three cards. If the player pass, the next player starts where the previous left off.
When a player guesses incorrectly, s/he drinks for each card showing. SO, the strategy is to build up a lot of cards and then pass it to the next player.
Before play starts, determine by vote if equal cards are a loss or correct guess.
Type: Vocal
Players: 3+
What You'll Need: open minds & beer
Video: None
Everyone sits around around a table, or on the floor if you so desire. One person goes first by making a TRUE statement that begins with "I never...." For example, "I've never been to Disneyland." Then, if any other player HAS DONE what the person said, they simply drink.
As the game progresses, the statements tend to get more personal and explicit. But the game only works when people are honest. However, if somebody drinks on an "I never..," no explanation is necessary. For example, if someone says, "I've never farted and enjoyed the smell," and someone ends up drinking to it, no explanation is needed, just a drink of affirmation.
Type: Vocal
Players: 3+
What You'll Need: rhythm & beer
Video:
Everybody will start with the same beat: 1,2,3,4.
1. slap your hands on your lap 2.Clap your hands together 3. Snap using your right hand 4. Snap using your left hand
Everyone must assign themselves a nickname and a gesture to replace the two snaps (3 and 4). While doing the beat, perform a roll call where everybody will announce their nickname and gesture and keep the rhythm going.
The person starting the game will perform their name and gesture in place of the two snaps and then call on somebody by performing their name and gesture in place of the next set of snaps. That player will then call on themselves and then on someone else in the same manner.
The game will go on until somebody breaks the rhythm.
Type: Cards
Players: 3+
What You'll Need: cards & beer
Video:
Start by arranging 15 cards face down in a pyramid formation: 5 on the bottom row, 4 on the one above it... 1 on top. Distribute 7 cards to each player.
Flip the first card on bottom row. Whoever has a matching number may put down their cards. For every card they put down, they may assign a drink to another player. (Example: If you have 2 matching cards, you may assign 2 drinks to any player(s).
Once the first row is finished, continue onto the row above it. Every card in this row is worth 2 drinks. (Example: If you put down 2 matching cards, you may assign 4 drinks to any player(s).
Continue up the pyramid. The third row is worth 3 drinks, the fourth row is worth 4 drinks, and the last card on the top row is worth 5 drinks.
Once the pyramid is completed, count your cards. The player with the most amount of cards left gets to go on the "Loser Bus". Select somebody to gather all the cards and shuffle them into one deck. Put the deck face down and flip through the cards one at a time. The player on the "Loser Bus" must drink on every face card, including Aces.
The only way to get off the "Loser Bus" is if 3 non-face cards are flipped consecutively (Example: 4, 8, 5). You may go through the deck a few times before this happens.
Type: Vocal
Players: 4+
What You'll Need: beer
Video: None
It starts with a room full of people, the more the merrier. The object is to ask a question when it is your turn, but this is much more difficult than it seems. The rules are: